Ways to Speed up the Drawing Process

(Direct Distance Entry, Polar Tracking, Grips & OSNAP)

 

Direct Distance Entry

You use this feature during any drawing command.

Once you have started a command such as LINE then click to start the line then move the cursor in the direction you wish the line to go then type in the distance from the first point and hit enter (or right click).

 

Polar Tracking

Right click on the POLAR TRACKING toggle button on the bottom of the screen and set the Polar Angle Settings to the angle you will need to use. (Note: You can create new angles by selecting Tracking Settings)

You can now use Direct Distance and Polar Tracking together to quickly draw a shape to the specified distance and angles. 

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At times you will need to turn off  Polar Tracking if you are drawing on different angles than selected.

 

Object Snap Tracking

Shows object snap tracking lines. 

 

Grips

Grips mark the control locations of an object.

When an object is selected the Grips will show up as Blue boxes.  If you then click on a Grip it will turn Red, as shown below:

After selecting a Grip you can move the Grip to lengthen a line, increase a diameter of a circle, etc.

When used with Direct Distance and Polar Tracking you can speed up your drawing time considerably.

 

Object Snaps (OSNAP)

With Object Snaps you can attach to many specific and accurate points.

See Below for OSNAP Locations

Play around with these features, as you will find them very useful.


More Object Snap (OSNAP) Information

Icon Command Operation
Snap to Endpoint Endpoint snaps to the closest endpoint of objects such as lines or arcs.
Snap to Midpoint Endpoint snaps to the closest endpoint of objects such as lines or arcs.
Cnap to Center Center snaps to the center of an arc, circle, or ellipse. Touch the circle.
Snap to Node Node snaps to points drawn with the POINT command or placed by the DIVIDE and MEASURE commands.
Snap to Quadrant Quadrant snaps to the closest quadrant of an arc, circle, or ellipse (the 0-, 90-, 180-, and 270-degree points).
Snap to Intersection Intersection snaps to the intersection of objects, such as arcs, circles, lines, etc. Intersection snaps to the edges of regions and curves, but not 3D solids.
Snap to Extension Use to extend a line or an arc. You can also use it with Intersection or Apparent Intersection to get extended intersections. To use Extension, pause over the end point of a line or arc.
Snap to Insert Insertion snaps to the insertion point of a block, shape, text, attribute, or attribute definition.
Snap to Perpendicular Perpendicular snaps to a point perpendicular to an arc, circle, construction line, ellipse, elliptical arc, line, multiline, polyline, ray, solid, or spline. Perpendicular can also snap to perpendicular points on apparent extensions of an object.
Snap to Tangent Tangent snaps to the point on a circle or arc that, when connected to the last point, forms a line tangent to that object. For example, when you use the three-point method to draw a circle, you can use Tangent to construct a circle tangent to three other circles.
Snap to Nearest Nearest snaps to the location on the object that is closest to the specified point.
Snap to Apparent Intersection In 3D objects may appear to intersect, but when seen in another view, they clearly do not. You can use Apparent Intersection to snap to These points. Snaps to edges of regions and curves, but not to edges or corners of 3D solids.
Snap to Parallel Can apply to straight-line segments. Start line then choose Parallel object and then pause over the line you want to be parallel to. A small parallel line symbol is displayed; move the cursor parallel to the object and a parallel alignment path is displayed as a dashed line.