The purpose of Information Technology is to develop good digital produces and consumers. Students will be provided opportunities to develop their digital design and production process. While developing this process they will be exploring Computational Thinking, Digital Literacy and Computers and Communication Devices. We believe that these are some of the most important concepts and skills for students to be able to understand and develop. This will lead to students having a strong foundation in learning skills that will help them along their educational journey.
Along with these processes we will be working towards other objectives. These include the development of:
Critical Thinking Skills: The thinking through problematic situations about what to believe or what tools to use where the thinker makes reasoned judgments.
Creativity: The ability to take different ideas and combine them in new and novel ways to make something useful.
Collaboration with peers and others: The ability to interact with others and the environment respectfully and thoughtfully, to contribute to the learning of the class.
Communication of your ideas: Clear, we organised and engaging (interesting). Style and tone to help accomplishing purpose, and impact across a variety of forms.
- Empathize with potential users to find issues and uncover needs and potential design opportunities.
- Identify key features or potential users and their requirements
- Identify criteria for success and any constraints.
- Generate potential ideas and add to others’ ideas.
- Screen ideas against criteria and constraints.
- Evaluate personal, social and environmental impacts and ethical considerations.
- Choose an idea to pursue.
- Identify and use sources of information.
- Develop a plan that identifies key stages and resources.
- Construct a first version or a prototype, as appropriate, making changes to tools, materials, and procedures as needed.
- Record iterations of prototyping.
- Test the first version or the prototype.
- Gather peer and/or user and or expert feedback and inspiration.
- Make changes, troubleshoot, and test again.
- Identify and use the appropriate tools for production
- Make a plan for production that includes key stages, and carry it out, making changes as needed
- Use material in ways that minimize waste
- Decide on how and with whom to share your project
- Demonstrate the product and describe your process, using appropriate terminology and provide reasons for their selected solution and modifications.
- Evaluate your product against criteria and explain how it contributes to the individual, family, community, and/or environment.
- Reflect on their design thinking and processes, and evaluate your work effectively both as individuals and collaboratively in group, including their ability to share and maintain an efficient cooperative work space
- Identify new design issues
- social, cultural and economic impact of mobile devices
- Systems for information transfer and communication
- Keyboarding techniques
- digital media technologies, their distinguishing characteristics, and their uses, including layout and design, graphics and images, and video production techniques for using images, sound and text to represent characteristics and points of view of people, including themselves, as well as settings and ideas
- Elements of digital citizenship
- Strategies for curating personal digital content
- Search techniques
- Technology choices that improve effective decision making
- Software programs as specific and sequential instructions with algorithms that can be reliably repeated by others.
- Debugging algorithms and programs by breaking problems down into a series of sub problems.
- programming languages including visual programming in relation to text-based programming.
Digital Content Projects: Project will be assessed whether they meet the predetermined criteria.
Reflection: Each project needs a discussion to explain and justify the design and production process. This will also allow students to communicate the what they have learned during the process.
Extra Help: I am available to provide help upon request. Please email me or see m in class to set up mutually beneficial time.
Communication: Outside of class time email is the best way to get a hold of me. Emails will be replied to in a timely fashion depending on whether they are received and the nature of the request.
Attendance: If you are absent, please have your guardian call the school or email me to let me know. You will be responsible to make up work immediately upon request.